Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1753
|
Posted - 2014.03.08 19:39:00 -
[1] - Quote
DeeJay One wrote:Sana Rayya wrote: I see a lot of current CPMs that have fewer than 1 mil lifetime warpoints and under 2.0 KDRs, then wonder how they could have any grasp of what needs changing in DUST when they clearly spend 90% of their free time trolling the forums and 10% in game.
Frankly being a CPM/CSM eats up your game time a lot, as it is usually like taking a half time job in addition to your current job (and sometimes it's a full time job even). That, and the fact that appearing in any game with your main toon usually ends up with everyone shooting at the CPM. Also KDR is a crap metric in team based games (I, for one, had the most fun playing in squads with my repair tools on constantly ;) Oh, and if their time was set up the other way around, mainly 90% in game, 10% in the forums, all would whine, that the CPM isn't on the forums - you can't please anyone. There are many desirable qualities we'd want to see in a CPM council member, but i'd like to use your post to concentrate on strictly the value of players' in-game experience in vetting candidates.
I agree with you DeeJay, and Jenza is ofc right wrt the absolute necessity for theorycrafting when involved in the development process. Also, any reasonable person realizes the demands on the CPM are very high and would expect in-game time to be severely curtailed for a sitting member of the council. But what about the experience they bring to the position?
There is a fundamental sense in which Sana Rayya is correct. Hands-on experience counts and it counts for a lot. I ideally want to see candidates that have thousands of hours in-game, in all game modes, across multiple builds. I want them to have a vast experience base in DUST and preferably in EVE because integration will definitely be a big item on CPM1's agenda.
Why is a big experience base desirable? Because it is the best defense in spotting game-harming content, in critiquing poorly-designed systems and in having a feel for what might work or be worth exploring. To speak to Jenza's point, the experience base powerfully and beneficially informs the theorycrafting process. Experience across several DUST builds and in EVE gives a Councillor a common vocabulary with CCP and the playerbase and facilitates communication and understanding.
Personally i also want a player who has been able to demonstrate solid performance in-game. I'm not talking about KDR rockstars here(tho there's nothing wrong with that), but rather about peeps who have obviously thought about the challenges that DUST presents to a player and have demonstrated the ability to meet that challenge and perform well. There are many ways to contribute to one's team in DUST. I want candidates who are capable of doing so in a wide variety of conditions. That tells us they understand the dynamics of the game and are creative and flexible enough to adapt and perform in multiple roles.
So that's basically why I value time in game and reasonable career stats.
The other kind of experience i want a candidate to have is forum experience. I want to see that they've been involved and active in the conversation, and for some time. I want their past posts to demonstrate that they've always been working to move DUST ahead and provide worthwhile feedback. I want to see than making observations and involved in back-and-forth conversations about DUST content. I want to see how they pose questions, respond to questions and work to synthesize answers with other posters. I'm not talking about attitude or ego or dickheadedness here, that's an important separate topic, but is not part of this conversation - i'm talking about game-focused dialog and productive, creative, rational contribution and conversation. I want to see a person who makes the effort and has the ability to wrap their head around another person's point of view and engage in productive communication. My primary tool in voting for a candidate will be mining their past posts for Dust content and productive conversation.
As an aside to this, Jenza's criteria of 'What have you done for the DUST community?' feels a little off to me. The are many reasons players engage in extra-DUSTular activities, and while there's much to be admired and respected about the efforts of many peeps to contribute something extra to our greater community, not all of them speak to a focus on the development of the game and it role in New Eden. It's peeps who've focused on these things that i'd really prefer to see on the council. So i'd modify Jenza's criteria to be: 'What have you done for the community that focuses specifically on issues of game development?'
For me, he best answer to that question is if a candidate can demonstrate that they've been actively involved for many months/years in productive dialog focused on DUST/New Eden's development and eventual world domination ;)
That's it for experience. There are other even more important criteria, but experience as indicated above is high up on my list.
Good luck to all the candidates.
I support SP rollover.
|